Jake Turner
c2636d7250
Add vkQueueSubmit with two submits to VK_Parameter_Zoo
2026-03-12 13:02:12 +00:00
baldurk
ef0b68d76d
Fix annotations tests to check for new vector member names
2026-03-12 12:44:35 +00:00
Artem Kharytoniuk
195a4e6d6b
Detect unused fields in VkDescriptorImageInfo
...
The Vulkan specification allows to have uninitialized fields in
VkDescriptorImageInfo based on descriptor type. Such fields should not
be touched by the implementation (which includes drivers, validation
layers and tools).
2026-03-12 20:52:05 +09:00
baldurk
71704d2885
Rejig to avoid cast that some compilers might warn on
2026-03-11 23:27:29 +00:00
baldurk
dc82c117f5
Fix edge case of bitfield extract with count == numbits. Closes #3813
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* This is only legal if offset is 0 and so degenerate, but it is valid and needs
to be handled.
2026-03-11 22:43:24 +00:00
baldurk
faf3e01248
Command annotations do not produce EIDs
2026-03-11 22:26:54 +00:00
baldurk
c2147b0233
Clarify that most info is unavailable for pixel history on secondaries
...
* Also fix a potential crash if dynamic rendering is used in secondaries.
2026-03-10 12:40:02 +00:00
baldurk
9ab2b12c60
Note if dynamic rendering is active in a secondary
2026-03-10 12:24:37 +00:00
baldurk
c984ff829a
Fix crash if application submits the same command buffer multiple times
...
* Proper applications should not do this within a frame but it is legal and some
may.
2026-03-09 12:36:13 +00:00
baldurk
da56cab59d
Rename vector members in annotations to preserve order
2026-03-09 10:06:10 +00:00
baldurk
eeb4bf9f04
Fix extra checkbox added for ordered list editors
2026-03-05 16:35:04 +00:00
baldurk
a3d4f47865
Add correct return type for new functions in API docs
2026-03-05 16:33:52 +00:00
baldurk
ef663a70e6
Set descriptor set for push descriptor serialise to check valid members
2026-03-05 10:33:38 +00:00
Jake Turner
b243f125d9
Removed unused comment and code from VK_Custom_Resolve test
2026-03-05 08:43:39 +00:00
Jake Turner
d0b7ff8b60
Change Spirv debug wrapper to have thread safety for input variables
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FillInputVariable : can be called from any thread but the input variable data must be marked as read only
Made the input variable data containers private with a writable accessor
Mark the input variable data as read only just before calling BeginDebug
2026-03-04 07:29:20 +00:00
baldurk
6b6480fafb
Fix detection of semantic arrays to not falsely merge separated elements
...
* It's impossible to distinguish a separate TEXCOORD0 and TEXCOORD1 from an
array at TEXCOORD0. However making this an array by that same logic is fine.
We can't make an array though if there is another element in between they must
be contiguous.
2026-03-03 18:05:57 +00:00
baldurk
c5df93bbfa
Check for samplers potentially being garbage in descriptor updates
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* If immutable samplers are used the sampler parameter of a descriptor update
could be garbage. Checked for elsewhere but not handled in descriptor update
template unwrap.
2026-03-03 17:54:46 +00:00
Jake Turner
0b9465fff8
Make pixel history pre mod invalid for events after BeginCustomResolve
...
Fix validation errors in pixel history related to custom resolve events
2026-03-03 16:53:14 +00:00
Jake Turner
604ef86c34
Move custom resolve FillWithDiscard to BeginRendering
...
Not valid to call it while the render pass is open
2026-03-03 16:53:14 +00:00
Jake Turner
547a64a13c
Fix GPU syncval errors in VK_Custom_Resolve
...
SynchronizationValidation with "Shader accessed heuristic"
2026-03-03 16:53:14 +00:00
Jake Turner
2fa0d466e4
Change VK_Custom_Resolve test to check for pre/post mod validity
2026-03-03 16:53:14 +00:00
baldurk
8e788719c1
If bindless root sig is created mid-capture, force ref resources then
2026-03-03 14:10:13 +00:00
baldurk
f49a394ed3
Add extra device idle before vulkan present
2026-03-03 14:10:08 +00:00
baldurk
4151720bdc
Flatten user spec constants when debugging shaders. Closes #3803
2026-03-02 15:26:44 +00:00
baldurk
4287c87561
Prioritised library-local path over executable-adjacent paths
2026-03-02 15:26:44 +00:00
Jake Turner
3b8f8989be
Support VK_EXT_custom_resolve extension
2026-03-02 13:32:19 +00:00
Jake Turner
5c63bfa417
Serialisation support for VK_EXT_Custom_Resolve structures
2026-03-02 12:49:17 +00:00
Jake Turner
1cd63c2d6c
Added VK_Custom_Resolve test
...
RenderPass and Dynamic rendering for MSAA 4x target with a custom resolve shader
2026-03-02 12:49:17 +00:00
Jake Turner
bb4baec204
Fix Vulkan Wireframe overlay fallback when fillModeNonSolid is false
...
Change the RenderState properties after calling PatchLineStripIndexBuffer()
Mark the draw as an Indexed action
2026-03-02 09:12:37 +00:00
Jake Turner
baec22490f
Add a missing end command buffer to Vulkan Triangle Size
...
Triggered if the built in shaders for Triangle Size are invalid
2026-03-02 09:12:25 +00:00
Jake Turner
b08db39817
Change VK_Indirect to only use drawIndirectCount if it is available
2026-03-02 09:12:00 +00:00
baldurk
27a5c73163
Add a note to CONTRIBUTING that draft PRs should not be used
2026-03-01 14:27:36 +00:00
papalqi
c5f8f43d6a
OpenGL: fix ddy_fine macro in shader debugger quad swizzle
2026-03-01 23:22:10 +09:00
Trung Lê
d217893e06
Add ppc64le architecture support for ptrace process tracing
...
On ppc64le (PowerPC 64-bit little-endian), the register struct is
pt_regs (from asm/ptrace.h) rather than user_regs_struct, and the
instruction pointer register is 'nip'. Without this, the code falls
through to the x86 #else branch which fails to compile because
user_regs_struct does not exist on ppc64le.
Define the appropriate macros:
- Map user_regs_struct to pt_regs
- Set INST_PTR_REG to nip
- Set BREAK_INST to 0x7fe00008 (ppc64 trap instruction)
- Set BREAK_INST_BYTES_SIZE to 4
- Set BREAK_INST_INST_PTR_ADJUST to 0
2026-02-28 23:17:27 +09:00
baldurk
4afec0d8af
Bump version to v1.44
2026-02-27 16:33:16 +00:00
baldurk
286e07140d
Use better wording for subexpressions in event browser filter
v1.43
2026-02-27 13:09:59 +00:00
Jake Turner
9b0532079d
Fix constant type for baseVertex & vertexOffset in postvs
2026-02-27 11:33:32 +00:00
Alexander Obzherin
c3142d1fc6
FreeBSD: implement threading backend (name, cores, semaphore)
2026-02-26 20:13:07 +09:00
Alexander Obzherin
60511ab657
FreeBSD: fix FunctionLoadCallback signature
2026-02-26 20:13:07 +09:00
baldurk
f42b33479b
Improve debug toggle log button
2026-02-25 16:29:49 +00:00
baldurk
b79f32535f
Update key for host after transfer
2026-02-25 13:11:13 +00:00
baldurk
b84a42da6f
Fix typo left in by accident
2026-02-25 12:20:15 +00:00
baldurk
cab8c4f649
Only try to read annotations when capturing
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* This iterator will be invalid on replay
2026-02-25 11:32:59 +00:00
baldurk
9e52aa1a5f
Update volk to latest
2026-02-24 14:56:39 +00:00
baldurk
fb57ff7dba
Fix typo of casing on cmake-generated layer json
2026-02-24 11:45:30 +00:00
Jake Turner
7bd3fe38f7
DXBC Shader Debug logging tidyup
...
Show
"Found debug data in the shader"
instead of
"Found debug data in the shader ''"
2026-02-23 14:41:40 +00:00
Jake Turner
4a30e1ad8a
Fix typo in name GetInitialShaderBob() -> GetInitialShaderBlob()
2026-02-23 11:39:22 +00:00
Jake Turner
2815523744
D3D12 Mesh Dispatch PostVS show error when mesh buffer is too large
2026-02-23 11:02:42 +00:00
Jake Turner
f9a3cf6193
Check for PackedVectorFormat in SPIRV debugger interger dot products
2026-02-23 11:02:42 +00:00
Jake Turner
1dad34a8ef
VK_Shader_Debug_Zoo fix bad spirv on packed integer dot product tests
...
spirv-val and spirv-as identified the problem
Add missing PackedVectorFormat4x8BitKHR packed format tests
2026-02-23 11:02:42 +00:00