baldurk
40375a6d6e
Ensure all values are used and unstripped in GL_Vertex_Attr_Zoo
2019-09-18 15:28:12 +01:00
baldurk
612963bb11
Fix GL shader editing shader to not use uninitialised data
2019-09-18 14:16:28 +01:00
baldurk
f8221d858d
Ensure we don't hide an invalid buffer value that truncates to green
2019-09-18 13:55:27 +01:00
baldurk
f415ba00bf
Add missing binding for cbuffer
2019-09-18 13:55:11 +01:00
baldurk
35fec3f29e
Fix shutdown order for GL test context & window
2019-09-18 13:30:58 +01:00
baldurk
9a99696593
Explicitly request alpha channel for GL test backbuffer
2019-09-18 13:15:38 +01:00
baldurk
a237200cef
Fix NULL being included in marker in D3D12 test
2019-09-18 11:18:38 +01:00
baldurk
8060693188
Fix byte address buffer access in shader debugging
2019-09-17 14:08:48 +01:00
baldurk
6d282f90d9
rename TEST macro to un-confused visual assist
...
* Visual assist comes with a pre-defined interpretation of TEST() for
googletest, which conflicts with ours. We can't seem to override it with a
va_stdafx.h even
2019-09-17 12:40:00 +01:00
baldurk
a6aa0ac5d0
Handle other ignored garbage substates in vulkan graphics PSO creation
2019-09-17 12:02:37 +01:00
baldurk
f3220bd6fb
Use more stable clear color for comparison
...
* We need to allow for off-by-one errors in our color comparisons
2019-09-16 18:50:01 +01:00
baldurk
5e32e92205
Remove grey-area glShaderSource calls
...
* These crash on AMD and it's still unclear if they are spec legal.
2019-09-16 18:40:43 +01:00
baldurk
0b276673b6
Pick random target to pixeldebug in Iter_Test
...
* We also make sure that if we go back to a previous event to debug, that we
look up the right output corresponding to where it's bound there (since it
might be bound to a different slot).
2019-09-16 18:34:23 +01:00
baldurk
ea3e83609b
Remove GCN ISA files from 32-bit installer
...
* This is no longer supported upstream
2019-09-16 12:49:42 +01:00
baldurk
01fb4fd793
Test overlay with negative viewport height from KHR_maintenance1
2019-09-13 17:33:48 +01:00
baldurk
dff2583db3
Add tests for specific parameters
2019-09-13 17:33:48 +01:00
baldurk
a2df78369c
Add test of denormal flushing to D3D11 shader debug zoo
2019-09-13 17:33:48 +01:00
baldurk
d71b15115c
Add additional proteciton & testing of unbound images in vulkan
2019-09-13 17:33:48 +01:00
baldurk
c9f13a657d
Add test cases of shader editing on GL and Vulkan
2019-09-05 20:36:12 +01:00
baldurk
9627332667
Add a utility function to tests to pick a pixel and check its value
2019-09-05 20:33:25 +01:00
baldurk
588025fc6c
Add test case for misaligned dirty regions on vulkan
2019-09-05 11:48:47 +01:00
baldurk
4a4884129b
Allow overriding replay options in test cases
2019-09-05 11:48:47 +01:00
baldurk
205ec0ecf8
Update misaligned dirty demo to have interesting data in all bytes
2019-09-04 18:40:43 +01:00
baldurk
bae2ea3767
Add demo program that misaligns the dirty region of a buffer
2019-09-04 18:13:41 +01:00
baldurk
c761f675c4
Add test that SPIR-V 1.3 shaders are disassembled, reflected, and edited
2019-09-04 14:33:13 +01:00
baldurk
c9e668cdfc
Create highest vulkan instance possible in tests, and save version
2019-09-04 13:17:11 +01:00
baldurk
061a376901
Fix D3D12 tests to run on D3D12On7
2019-08-29 10:20:38 +01:00
baldurk
096e5af08b
Fix graphics tests to pass default replay options to OpenCapture
2019-08-29 10:02:29 +01:00
baldurk
ab05d4cbc8
Fix OpenGL SPIR-V compilation using external glslc in tests
2019-08-28 18:07:56 +01:00
baldurk
07158ad24c
Fix support for triangle fans on GL/Vulkan
2019-08-20 15:33:12 +01:00
baldurk
27dcb72b93
Update vulkan headers to 1.1.120
2019-08-20 15:33:12 +01:00
baldurk
ee43d4377c
Account for pipeline specialisation constants when reflecting shaders
2019-08-16 17:38:35 +01:00
baldurk
ef269e2b92
Add support for VK_EXT_line_rasterization
2019-08-15 18:27:39 +01:00
baldurk
715c18b591
Update valgrind suppressions for python 3.7
2019-08-15 13:04:58 +01:00
baldurk
9589d2d893
Add support for VK_KHR_imageless_framebuffer
2019-08-14 18:21:20 +01:00
baldurk
211d1b694f
Make VK_Indirect less sensitive to event IDs changing
2019-08-14 14:35:14 +01:00
baldurk
272f993138
If a test already isn't available, don't overwrite that error
2019-08-14 14:15:52 +01:00
baldurk
0c4c710170
Don't re-check fences within the same expire pass
...
* If we check a fence each time it's referenced, we risk getting a different
answer the second time we check and expiring it too early.
2019-08-14 14:15:51 +01:00
baldurk
24107ce4ce
Don't require depthClamp in vulkan tests unnecessarily
2019-08-14 11:03:58 +01:00
baldurk
1fc9f36114
Add support for VK_EXT_index_type_uint8
2019-08-12 17:53:23 +01:00
baldurk
53fdd792b7
Update vulkan headers to 1.1.119
2019-08-12 17:53:22 +01:00
baldurk
08de2623f8
Add proper feature check for D3D11 test
2019-08-09 11:39:51 +01:00
baldurk
cb9b82899c
Fix D3D11_Mip_RTV test
2019-08-09 11:30:30 +01:00
baldurk
d26462dca8
Add ugly workaround for newer compiler used in vulkan SDK
2019-08-08 10:44:36 +01:00
baldurk
f82cce065d
Remove note about 'work in progress' Qt UI in linux README
2019-07-29 16:54:42 +01:00
baldurk
e9cf36800b
Check that debugged value matches shader output in Iter_Test
2019-07-25 15:14:43 +01:00
baldurk
9e2ce0077a
Use documented variables for Iter_Test action chances
2019-07-25 15:13:19 +01:00
baldurk
dbd8a99a61
Allow a custom epsilon for value comparisons in tests
2019-07-25 12:25:40 +01:00
baldurk
d03fd1dd25
Fix support for arrays-of-struct vertex outputs. Closes #1438
2019-07-04 16:28:15 +01:00
baldurk
534f39c723
Don't try to populate maps from dirty resources with no initial contents
...
* If a buffer has been marked as dirty mid-frame but wasn't dirty at the start
of the frame then it won't have initial contents. We have to treat it as if it
wasn't dirty and fall back to using our existing data for it, assuming that is
a valid way to pre-populate the map's shadow buffer.
2019-07-02 16:57:12 +01:00