baldurk
e15df3a75c
Test that glBindProgramPipeline(0) generates no errors
2022-06-17 17:27:30 +01:00
baldurk
db06aaa2de
Test that recreating renderbuffers doesn't leak resources
2022-06-17 17:27:30 +01:00
baldurk
95c8a3f42e
Test swizzles of UAV reads
2022-06-17 17:27:30 +01:00
baldurk
4a0bc691a7
Add test that solid/lit rendering works on points and lines
2022-06-17 17:27:30 +01:00
baldurk
71d7f000c4
Add test for D3D12 texture contents including with DENY_SHADER_RESOURCE
2022-06-17 17:27:30 +01:00
baldurk
20b496fc7a
Add test of integer bare uniforms on GL
2022-06-17 17:27:30 +01:00
baldurk
ef003ec881
Test depth bounds serialisation on GL
2022-06-17 17:27:30 +01:00
baldurk
fd2ae37a8b
Test overlay rendering with separable shader programs
2022-06-17 17:27:30 +01:00
baldurk
6a006625f2
Ignore rasterizerDiscardEnable == true if it is dynamic. Closes #2617
...
* Normally we have to ignore subsequent states as potentially garbage pointers
if discard is enabled, but when it's dynamic state we have to ignore its
valid.
2022-06-17 10:46:14 +01:00
baldurk
3e9a72071d
Update to latest VK and SPIR-V headers
...
* This also adds support for VK_KHR_fragment_shader_barycentric as a mostly in-
place upgrade from the NV extension
2022-06-06 18:35:29 +01:00
baldurk
1f1f1fae2d
Fix some issues with tests found running on linux
2022-05-26 13:43:46 +01:00
baldurk
da974ad5cf
Fix test failing if compiler eliminates dead inputs
2022-05-24 13:31:04 +01:00
baldurk
a351fc14f4
Fix tests for API changes
2022-05-24 12:48:17 +01:00
baldurk
e925688913
Fix use-after-free when freeing vulkan postponed memory. Closes #2573
2022-05-23 13:56:05 +01:00
baldurk
8566d55650
Add missing value check in GL_CBuffer_Zoo
2022-05-20 14:15:31 +01:00
baldurk
cef00a102b
Add struct VarType and combine flags into single field
...
* This is not a space saving right now, but allows more flags to be added
without adding more storage.
2022-05-20 13:37:25 +01:00
baldurk
4953adde03
Add a test of KHR_Dynamic_Rendering
...
* Not all possible interactions are currently tested, but at least the ones that
have been broken in the past.
2022-05-03 18:47:27 +01:00
baldurk
cfdbc3da57
Remove outdated experimental feature check
2022-05-03 15:30:47 +01:00
baldurk
a9562c87f5
Test that discard patterns don't disturb bound state on vulkan
2022-05-03 15:30:20 +01:00
baldurk
96a7639c2e
Add test of flow control constructs in D3D11 shader debugging
2022-05-03 14:06:07 +01:00
baldurk
04c62f9595
Add a test debugging shaders on D3D12 with banned flags in the root sig
2022-04-28 14:19:38 +01:00
baldurk
c1240effe3
Test alternative functions for binding contexts on GL
2022-04-28 14:05:38 +01:00
baldurk
7066692262
Test that sampler heaps are represented in structured data properly
...
* This is a test of a specific case of lazy serialisation, but in particular
D3D12 descriptors do some aliasing tricks for types to compress the data, so
repeated serialisation needs to be safe.
2022-04-28 13:39:37 +01:00
baldurk
8aa0390948
Add string messages to returned result codes to display to user
...
* Most of the main entry points that can fail with relevant reasons now has a
way of specifying a message to return with it. This message can be displayed
to the user to give more information or context about an error.
2022-04-26 16:21:54 +01:00
baldurk
7aa7f1da99
Generate .sig files after signing installers
2022-04-26 13:20:09 +01:00
Jake Turner
aef7fc698b
Add header files to demos CMakeLists.txt
...
Helpful for source browsing when using an IDE project generated by CMake
Potential list of header files found using:
find util/test/demos -name '*.h' \! -path "*3rdparty*" \! -path "*official*"
2022-04-25 12:08:51 +01:00
baldurk
da08c10c41
Update vulkan & SPIR-V headers to latest
2022-04-13 12:19:15 +01:00
Benoit Dumesnil
2ace1fe84d
Add test of D3D12 bindless feedback for shadermodel 6.6.
2022-03-21 11:30:47 +00:00
Benoit Dumesnil
e47450a43b
Fix test of D3D12 bindless feedback.
...
Fix a typo in a comment in D3D12_Descriptor_Indexing.py.
Fix UAV using a typed buffer view instead of a structured buffer view.
Fix SetDescriptorHeaps being called before ClearUnorderedAccessViewUint
2022-03-21 11:30:47 +00:00
Benoit Dumesnil
29770ef762
Update D3D headers in test project to latest D3D12 headers
2022-03-21 11:30:47 +00:00
baldurk
345206b2b8
Fix validation error with inline uniform block writes
2022-03-17 18:10:05 +00:00
baldurk
fcdea67879
Update copyright years to 2022
2022-02-17 17:38:32 +00:00
baldurk
f573b55012
Fix broken call to BecomeRemoteServer
2022-02-16 13:14:58 +00:00
baldurk
745bff2eeb
Fix tests not passing a window title
2022-02-11 11:52:36 +00:00
baldurk
ec5c14dee8
Add support for multiple batched presents on vulkan. Closes #2492
2022-02-10 16:36:19 +00:00
baldurk
b7e13e7d6f
Update demos vulkan headers to 1.3
2022-02-08 18:07:38 +00:00
baldurk
f37516bfc3
Use depth image specifically for depth-compare tests in shader debug zoo
...
* The spec doesn't guarantee that non-depth formats support comparisons like
this.
2022-02-08 18:07:38 +00:00
baldurk
9a75846343
Only provide mutable format list when needed
2022-02-08 18:07:38 +00:00
baldurk
68401caea3
Generate larger staging buffer for vulkan discard patterns
...
* The pattern buffer is 64x8 but doing copies to each target location can cause
issues on very large textures. Instead we generate a 256x256 buffer with
repetitions on load (which is still only ~256-512kB), and copy from that. We
can still do truncated copies so we don't need a smaller buffer, and this
greatly reduces the number of buffer copies issued.
2022-02-04 16:45:14 +00:00
baldurk
d844d3af39
Fix missing stencil store op in discard zoo test
2022-02-02 15:00:44 +00:00
baldurk
e4fd52c367
Fix generation of NaNs in vulkan shader debug zoo test
2022-02-02 15:00:44 +00:00
baldurk
e42b0ff2ca
Refactor ShaderVariable use and non-32-bit precision. Closes #2466
2022-02-02 15:00:43 +00:00
baldurk
0d7dcabdac
Clamp version for vulkan 1.3 drivers that don't support BDA cap/replay
2022-01-31 17:25:23 +00:00
baldurk
d0563ebaea
Fix array overrun in test
2022-01-10 12:51:37 +00:00
baldurk
22d4dc4574
Don't create temporary device if D3D12 is not supported
2021-11-26 10:59:22 +00:00
baldurk
8d9a618bd6
Fix possible compile error in VK_Load_Store_None test
2021-11-22 13:15:41 +00:00
baldurk
861f55b467
Test picking empty draws in mesh view
2021-11-19 12:26:06 +00:00
baldurk
bd2659a6ab
Increase number of captures on GL_Leak_Check test to match other APIs
2021-11-19 12:11:41 +00:00
baldurk
2498043374
Add test of standard counters
2021-11-19 11:56:36 +00:00
baldurk
8f51857c69
Test D3D12 placed resources keeping a reference on their heap
2021-11-19 11:22:53 +00:00