Commit Graph

11 Commits

Author SHA1 Message Date
Jake Turner 01b9c8234e D3D12 Pixel History support and acknowledgement 2024-03-07 12:52:41 +00:00
baldurk cc05b288b6 List sparse resources as supported in the documentation 2021-03-29 12:19:34 +01:00
baldurk 2b40de2a6a Update docs about DXIL support 2020-06-19 14:46:00 +01:00
Steve Karolewics 1d579dfb66 Update docs about D3D12 shader debugging support 2020-05-15 19:03:00 +01:00
baldurk 4fd97e8946 D3D12 shared resources are now fully supported 2020-01-14 18:02:10 +00:00
baldurk 6487acdf0f Fail to capture if Create*PipelineState has no valid shader code
* This typically means that the user hasn't checked correctly for SM6 feature
  support before trying to upload DXIL shader, which will then result in
  unpredictable behaviour or crashes on replay.
* During capture we detect this and flag it in the overlay text, and prevent
  capturing. On capture load we fail to load if we detect such a PSO.
2019-06-27 10:22:13 +01:00
baldurk d4242b7cf7 Note that shared resources are now partially supported on D3D12 2018-12-13 23:43:07 +00:00
baldurk a1895d8774 MSAA initial states are supported on D3D12 2018-11-30 15:41:12 +00:00
baldurk 1a9e22e2f2 Correct spelling/grammar mistakes in docs 2018-05-08 14:09:27 +01:00
baldurk 933c00985d Update documentation for v1.0
* Screenshots and icons are updated to latest style
* Many out-dated references and mentions of support updated.
* Documentation added for new windows like resource inspector and
  performance counter viewer, as well as new features like saving
  bookmarks, resource names.
* Added documentation for Android support as well as OpenGL ES support.
2018-02-25 23:27:13 +00:00
baldurk c1591a5fe6 Update docs with D3D12 support and progress on Qt 2016-11-28 12:42:15 +01:00