Jake Turner
f50c85173b
Unified Subgroup_Zoo VK and D3D12 python
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Improved test failure reporting
2025-04-02 08:43:30 +01:00
Jake Turner
7f4098d835
Add vk_subgroup_zoo tests for maximal reconvergence behaviour
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Diverged threads which re-converge at expected points
2025-03-23 12:00:53 +00:00
Jake Turner
7eef20b3db
Added demos test VK_Mesh_Shader
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Similar on d3d12_mesh_shader test, move some helper code from d3d12_mesh_shader python to testcase.py to allow for sharing with vk_mesh_shader python
2025-03-20 13:52:17 +00:00
baldurk
9bdb5bc134
Add D3D12_Subgroup_Zoo test
2025-03-19 18:31:56 +00:00
Tristan Ritchie
2eade4650b
Add support for VK_KHR_maintenance5
2025-03-19 15:43:08 +00:00
baldurk
ed27404d07
Add epsilon to VK_Pixel_History test
2025-02-14 17:33:57 +00:00
baldurk
cfefa5d5ef
Add a test for new group ops
2025-02-10 17:52:31 +00:00
baldurk
aa30ac2c10
Don't overlap storage with multiple inline UBO updates in one template
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* Previously we were writing the inline UBO data to the same byte storage
meaning the last update's data would write over all updates.
2024-12-09 16:19:20 +00:00
Cam Mannett
7b767c9e6e
Preliminary Vulkan AS/RQ test
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This test renders a small triangle that casts a shadow from a point light, onto a larger triangle. The test runner then checks that various pixels in the final output are the correct colour.
There is also an arbitrary AS copy in the render loop just to hit more API coverage when manually capturing, but the test runner doesn't check its output.
Core test work originally done by martyn.jacques@arm.com
2024-11-25 13:09:22 +00:00
Jake Turner
141354a2a4
Extended VK_KHR_Buffer_Address test to cover #3346
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One extra draw from GPU memory which doesn't change and is unmapped during the draw loop
2024-06-11 12:05:27 +01:00
baldurk
9a18e871e5
Add testing of aliased bindings with descriptor feedback. Refs #3288
2024-04-10 18:58:53 +01:00
baldurk
9de4a79859
Update tests to new descriptor interface
2024-04-10 18:58:52 +01:00
baldurk
beefd5b044
Fix descriptor set index reference in VK_Graphics_Pipeline test
2024-04-03 12:40:22 +01:00
Jake Turner
b36b7cf6b8
Vulkan Multi-view test
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Vertex shader output Red for view 0, Green for view 1, fragment shader does not use viewIndex.
Fragment shader output Red for view 0, Green for view 1, vertex shader does not use viewIndex.
Geometry shader output Red for view 0, Green for view 1, vertex and fragment shader do not use viewIndex.
Python checks vertex and pixel shader debug output against replay rendering output
2024-03-13 07:58:48 +00:00
Jake Turner
7934d1d16e
Change DebugPixel() to take a DebugShaderInputs struct
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DebugShaderInputs struct contains existing the parameters:
sample
primitive
and a new parameter
view
Default constructor for DebugShaderInputs sets the parameters to NoPreference (~0U).
2024-03-13 07:58:48 +00:00
Jake Turner
932d1b1754
Basic Test for VK_KHR_Buffer_Address
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Compare the pixel shader debugger result against the GPU rendered output
Compare the vertex shader debugger results against the postVS output
2024-01-17 08:24:51 +00:00
Jake Turner
baa5999582
Extend Vk Pixel History tests
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Check the post mod stencil at pixel location 110,100
Check the post mod stencil is unknown at pixel location 275, 260 for fragment zero of a multi-fragment event
Validate that in a fragment event the postMod stencil value should be unknown (-1 or -2)
2023-12-31 08:41:23 +00:00
Jake Turner
18a28eb8dc
SPIR-V shader debug OpSwitch tests
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Test with selector and literal of different types "int", "uint", "long", "ulong"
2023-12-13 10:24:47 +00:00
baldurk
0d9ea809dd
Fix some test failures by consistently stripping gl_PerVertex_Var prefix
2023-11-17 18:47:47 +00:00
Jake Turner
3fbf060894
Test for very large variable sized descriptor binding
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New Binding 3
Initial size is UINT32_MAX
Updated to be sized DESC_ARRAY3_SIZE
Used in the shader to ensure the binding is referenced
Stress tests the FetchShaderFeedback code when it computes the maximum size of feedbackStorageSize.
2023-11-01 14:53:06 +00:00
baldurk
1bfe6d1492
Add dedicated test for VK_Counters so GPU duration isn't degenerate
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* Some cards run it so fast that the triangle takes "0" microseconds
2023-09-12 21:53:23 +01:00
William Pearson
71e886cecc
Add demo/test for many primitives hitting the same pixel in one drawcall
2023-08-09 10:58:04 +01:00
baldurk
cc3d383287
Manually check depth bounds test in vulkan pixel history
2023-04-14 16:08:10 +01:00
baldurk
fb0b643c55
Mark non-final fragments as having unknown stencil in pixel history
2023-04-14 16:08:10 +01:00
baldurk
2c2bafa1a6
Add protection on D3D12 for bad internal API calls from python
2023-03-09 13:23:19 +00:00
baldurk
86d101eb88
Add test to make sure replay and analysis features work with library PSO
2023-01-12 15:20:28 +00:00
baldurk
69c1990035
Fix handling of descriptor feedback in iterating arrays
2022-11-21 15:22:43 +00:00
baldurk
3ec6986ac4
Test that descriptor arrays of dynamic UBOs have offsets replayed
2022-11-18 14:21:14 +00:00
baldurk
62bfec8442
Test empty submits are properly processed
2022-11-18 12:37:45 +00:00
baldurk
108e4695df
Add a test for resources being accessed in-shader then overwritten
2022-11-17 18:22:57 +00:00
baldurk
338541cf3f
Handle streams properly in vulkan GS output fetch. Closes #2745
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* We only display the rasterized stream in the mesh output view.
2022-10-12 16:08:59 +01:00
baldurk
18f41c6fb6
Add test of secondary command buffer dynamic rendering
2022-10-07 11:20:06 +01:00
baldurk
00d7827d06
Allow a ~500 difference between PS invocations and samples passed
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* This can be caused by overshading/rasterization differences
2022-09-19 16:44:56 +01:00
Shahbaz Youssefi
ed4c3756d0
Enable primitive restart for list topologies
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This is supported by OpenGL, and on Vulkan with
VK_EXT_primitive_topology_list_restart. On Vulkan, all drivers are
known to support this even without
VK_EXT_primitive_topology_list_restart. On D3D, primitive restart is
only supported for strip topologies.
Previously, RenderDoc specifically disabled primitive restart for
non-strip topologies. In this change, that is no longer done. If the
app enables primitive restart, so will RenderDoc behave accordingly. It
would be the responsibility of the app to avoid primitive restart if the
API doesn't allow it.
2022-08-29 14:59:14 +01:00
Jake Turner
01184079c3
Test editing vulkan compute shader
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Replace existing HLSL compute shader with a GLSL compute shader
2022-07-05 13:37:47 +01:00
Jake Turner
5b2b988bb3
Test changing vulkan compute shader entry-point
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Commit for original bug fix:
"Fix entry-point remapping when editing compute shaders on vulkan"
c81a522360
2022-07-05 13:37:47 +01:00
baldurk
7d9a1a05b8
Correctly handle programs that don't create graphics queues
2022-06-21 15:31:41 +01:00
baldurk
687c11ba68
Fix handling of 64-bit integer vertex attributes in mesh output fetch
2022-06-20 16:47:50 +01:00
baldurk
6a006625f2
Ignore rasterizerDiscardEnable == true if it is dynamic. Closes #2617
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* Normally we have to ignore subsequent states as potentially garbage pointers
if discard is enabled, but when it's dynamic state we have to ignore its
valid.
2022-06-17 10:46:14 +01:00
baldurk
a351fc14f4
Fix tests for API changes
2022-05-24 12:48:17 +01:00
baldurk
e925688913
Fix use-after-free when freeing vulkan postponed memory. Closes #2573
2022-05-23 13:56:05 +01:00
baldurk
4953adde03
Add a test of KHR_Dynamic_Rendering
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* Not all possible interactions are currently tested, but at least the ones that
have been broken in the past.
2022-05-03 18:47:27 +01:00
baldurk
a9562c87f5
Test that discard patterns don't disturb bound state on vulkan
2022-05-03 15:30:20 +01:00
baldurk
2498043374
Add test of standard counters
2021-11-19 11:56:36 +00:00
baldurk
0f4433f658
Add a test of multiple entry points in a SPIR-V module
2021-11-16 16:27:36 +00:00
baldurk
751c80af85
Don't use spec constant ID as offset for storage. Closes #2413
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* This requires a linear search to get the offset for a constant by ID, but
hopefully no-one will have so many constants that this becomes an issue.
2021-11-16 15:01:42 +00:00
baldurk
37fd59313b
Add a test of vulkan shader debug printf
2021-11-15 16:14:00 +00:00
baldurk
352821026e
Add tests that frame 0 can be captured and contains correct events
2021-11-11 14:43:17 +00:00
baldurk
7a4e68959f
Support VK_EXT_load_store_op_none & color_write_enable. Closes #2363
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* These are added together because VK_EXT_load_store_op_none is easier to test
in a realistic fashion using VK_EXT_color_write_enable
2021-10-22 14:48:58 +01:00
baldurk
97dfda3c3c
Fix use of GetCBufferVariableContents in tests
2021-10-18 10:20:08 +01:00