baldurk
53a4964cb3
Don't write log for spammy unimportant debug messages
2014-11-01 17:04:52 +00:00
baldurk
360199b2ce
Only account for faked backbuffer in renderstate when replaying
2014-11-01 17:04:52 +00:00
baldurk
8d8c8a7c47
Hook into platform delete context function
2014-11-01 17:04:51 +00:00
Baldur Karlsson
54c84c05c4
Merge pull request #103 from valeriog-crytek/master
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Some missing GL replay features
2014-11-01 17:04:37 +00:00
valeriog
baa530eb5f
Add visualization of most missing OpenGL texture types (cube maps, texture arrays, stencil, 1D/3D textures, integer textures), take selected mip level into account and point sampling when required.
2014-10-31 19:47:42 +01:00
baldurk
8193c80697
Ditch position buffer for all but fonts. Closes #102
2014-10-31 18:41:10 +00:00
valeriog
d18557239f
Added visualization of rasterizer state for OpenGL.
2014-10-31 19:40:16 +01:00
baldurk
63d1f868ac
Have captures listed on overlay decay after 20 seconds
2014-10-31 00:35:54 +00:00
baldurk
2121fcebd5
add source code pro to license & credits files
2014-10-30 23:27:28 +00:00
Baldur Karlsson
2febc49374
Update README.md clarifying current API support
2014-10-30 23:18:56 +00:00
baldurk
09f8dc93dc
Better handling of NaN/inf in range histogram
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* This is the proper fix for 87bcde1c which is also more explicit about
what is going wrong. Thanks to the anonymous user who mentioned that they
clicked auto-fit before hitting the range histogram crash, which got me
on the right path to track down the exception!
2014-10-30 22:55:42 +00:00
baldurk
1ac13f418c
Handle mismatched swapchain & window sizes
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* The debug text used to render at swapchain dimensions, but that could
make it unreadable if the window was significantly different, so apply a
scaling factor to account for it.
2014-10-30 22:48:12 +00:00
baldurk
e8508be085
Re-do text rendering to use stb_truetype so it's portable to linux
2014-10-30 22:47:21 +00:00
Baldur Karlsson
5fa1c8f360
Merge pull request #101 from valeriog-crytek/master
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GL fixes and Python improvements
2014-10-28 20:04:04 +00:00
valeriog
91871a7a18
Fixes for pull request #101
2014-10-28 20:27:33 +01:00
valeriog
71b10310cd
Reduce thread spawning in python script trace callback and highlight the line where an exception happens.
2014-10-28 18:08:55 +01:00
valeriog
f9c0436360
Serialize glUniform* to the current program resource record as glProgramUniform* while in idle state.
2014-10-28 17:31:32 +01:00
Baldur Karlsson
71ac6e05d7
Merge pull request #100 from valeriog-crytek/master
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Some GL bug fixes
2014-10-27 20:17:48 +00:00
valeriog
d1c341da22
Handle GL shader arrays of one element during reflection and constant buffer read.
2014-10-27 19:24:29 +01:00
valeriog
48be83376d
Wrong GL function being called and serialized for glGenQueries.
2014-10-27 19:20:20 +01:00
valeriog
3ff998024e
Texture data type GL_UNSIGNED_INT_5_9_9_9_REV was missing from GetByteSize.
2014-10-27 19:18:27 +01:00
baldurk
7aee40f7a4
Handle live resource not being there even if it shouldn't be missing
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* I was a little conflicted about this, as the resources present in logs
should be determinable - if a function marks it as referenced then the
serialised version of that function should expect the resource to be
present, and if it's not then there's a bug and we can't properly replay.
* However I am tempted to say that instead of likely crashing due to an
invalid NULL pointer suddenly appearing somewhere, we should instead try
to continue even if a resource isn't available.
2014-10-23 00:06:21 +01:00
baldurk
f45b2870d1
Prevent crash when custom cbuffer format is larger than buffer
2014-10-22 23:09:44 +01:00
baldurk
61cc49163b
Add API function to unload breakpad crash handler
2014-10-22 18:44:27 +01:00
baldurk
1a6f6b7084
Disable RENDERDOC_OFFICIAL_BUILD that was accidentally turned on
2014-10-22 18:34:11 +01:00
baldurk
fcbc666135
Calc num data components from stride for struct load/stores. Refs #99
2014-10-19 09:57:33 +01:00
baldurk
16a489c7a5
Handle case where input signature has been stripped from bytecode
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* This was found on a flash stage3d sample, where if the input signature
is stripped, some signature elements can be completely missing, causing
a mismatch when trying to obtain the inputs for pixel debugging.
* In this case, we try to fill in from the previous shader, and if that
fails just inserting a dummy element and hoping for the best.
2014-10-15 19:51:32 +01:00
baldurk
32eadbcade
Remember last filename as well as last directory for capturing
2014-10-15 18:45:31 +01:00
Baldur Karlsson
fda705af9a
Merge pull request #98 from valeriog-crytek/master
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Fixed some GL issues
2014-10-15 14:55:43 +01:00
valeriog
e0450d7940
Fix for typo found in pull request conversation.
2014-10-15 11:50:26 +02:00
valeriog
fc4ba7ae81
Avoid applying hooks to powrprof.dll as it causes a crash.
2014-10-14 17:46:59 +02:00
valeriog
86a87f091c
Differentiate between glDepthRangef and glDepthRange when capturing.
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This prevents a crash when the captured application doesn't retrieve the glDepthRange pointer, and uses glDepthRangef instead.
2014-10-14 17:45:53 +02:00
valeriog
1a71922910
Pass the base format and data type to GetByteSize instead of the internal format in GLReplay::GetTexture.
2014-10-14 17:44:12 +02:00
valeriog
6241559c59
Don't set the GLResourceManager pointer to the serializer to NULL.
2014-10-14 17:40:46 +02:00
valeriog
8fda0a817b
Don't throw an error when serializing GL buffer initial state.
2014-10-14 17:38:31 +02:00
valeriog
b09454a67d
Correctly set and restore pixel pack state when capturing thumbnail; don't set GL_PIXEL_UNPACK_BUFFER to zero in the process.
2014-10-14 17:29:16 +02:00
baldurk
87bcde1c4c
Speculative fix for System.OverflowException
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* Crash report came in with System.OverflowException inside FillPolygon,
but I don't see a way for these values to get too large (or invalid
some other way).
2014-10-13 20:07:09 +01:00
baldurk
2ffb2c6a05
Fix cp typo in distribution script
2014-10-12 22:15:42 +01:00
baldurk
29894e4db3
Add Interactive/script running python shell window
2014-10-10 21:30:40 +01:00
baldurk
1c306fb155
Make sure public function is properly invoked :)
2014-10-10 21:23:38 +01:00
baldurk
9907abcc9b
Add IronPython 2.7.4 to project
2014-10-09 18:25:47 +01:00
baldurk
3bd5f028dc
Take UAV type from resource not shader type, for correct size
2014-10-09 08:17:38 +01:00
baldurk
ed1b03fe68
Hide highlight verts button when not in mesh view
2014-10-08 22:08:55 +01:00
baldurk
333ade7201
Handle drawcalls of 0 indices/vertices without crashing.
2014-10-08 22:07:59 +01:00
baldurk
96dc252d4b
Add HTML export for D3D11 pipeline state viewer. Closes #92
2014-10-07 23:20:43 +01:00
baldurk
deffa8c68e
Add displayable string representation for primitive topology
2014-10-07 23:20:19 +01:00
baldurk
37e4209cc9
Remove MipSlice parameter to make things a little simpler
2014-10-07 23:19:57 +01:00
baldurk
9793ac6312
Add a default copy paste handler for tables in pipeline state. Refs #92
2014-10-07 00:27:06 +01:00
baldurk
50626337da
Copy handler for texture viewer that copies status text. Refs #92
2014-10-07 00:11:28 +01:00
baldurk
cfbdc98212
Re-hook up KeyDown handler that mysteriously went missing. Refs #92
2014-10-07 00:11:23 +01:00