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-
647f3850a1
Disable conservative rasterization in wireframe overlay. Closes #3730
baldurk
2025-11-14 10:19:42 +00:00 -
ccbb516610
Simplify DXIL Disassembler/Debugger SSA ID name strings and aliases
Jake Turner
2025-11-13 13:05:24 +13:00 -
edf9ddacf0
Use ENABLED(RDOC_RELEASE), ENABLED(RDOC_DEVEL) instead of #if defined
Jake Turner
2025-11-13 03:34:55 +13:00 -
0194951bca
Fix D3D12_Resource_Mapping_Zoo false failure if no SM6.6 action to test
Jake Turner
2025-11-12 17:42:03 +13:00 -
8a2ca8e14d
Convert GetNextUniformBlock() to use graph instead of path
Jake Turner
2025-11-12 16:31:20 +13:00 -
61262d26f1
Treat vectors of size one as scalars for DXIL debug mapping
Jake Turner
2025-11-12 05:50:58 +13:00 -
637626638c
Fix D3D Shader Debugger source variable mapping for matrix
Jake Turner
2025-11-12 04:23:46 +13:00 -
0e84176738
Handle float3 packing and arrays in D3D11/12 shader debug input fetcher
Jake Turner
2025-11-12 04:10:09 +13:00 -
a9edce59ea
New D3D11/D3D12 shader linkage tests for float3 packing/not packing
Jake Turner
2025-11-12 04:07:20 +13:00 -
95a6f13730
Fix DXIL Debugger support for structs in the input structure
Jake Turner
2025-11-11 15:07:26 +13:00 -
f858b2320f
Extend D3D12_Shader_DebugData_Zoo tests to include matrix
Jake Turner
2025-11-12 04:51:09 +13:00 -
9598abb266
D3D12 Shader Debug Zoo simple test for matrix output/input
Jake Turner
2025-11-11 15:08:46 +13:00 -
4d180eecfa
Tweak D3D12_Resource_Mapping_Zoo test to mark as failed in all cases
Jake Turner
2025-11-11 11:32:31 +13:00 -
4e215518df
Force evaluation of any lazy structured data on fatal error
baldurk
2025-11-11 16:59:42 +00:00 -
8128ea0e0f
Fix vulkan descriptor lazy serialising
baldurk
2025-11-11 16:52:33 +00:00 -
ff00b85ae0
Update SPIR-V headers and grammar
baldurk
2022-08-08 13:45:27 +01:00 -
039ae9fa35
Avoid crash if invalid internal image copy happens in pixel history
baldurk
2025-11-11 13:43:24 +00:00 -
9e6ca9f649
Disable logic ops for shader out and primitive ID PSOs
baldurk
2025-11-11 13:29:16 +00:00 -
75175ce8d9
Ensure only one thread at a time uses GPU readbacks during capture
baldurk
2025-11-11 12:25:31 +00:00 -
4a3447af78
Fix vkCmdDrawIndexedIndirectCount not properly using patched arguments
baldurk
2025-11-11 12:11:58 +00:00 -
9521122e18
Don't crash on binding a NULL index buffer
baldurk
2025-11-11 11:23:44 +00:00 -
75acc706f7
Try to create descriptor buffer buffer if failing to create wholeMemBuf
baldurk
2025-11-11 11:09:27 +00:00 -
7cd77b5812
Reset descriptor access when moving to dummy driver after fatal error
baldurk
2025-11-11 11:08:28 +00:00 -
c534b41eb6
Tune the ShaderVariable consistency checks for resources
Jake Turner
2025-11-11 10:37:32 +13:00 -
e2449b9eaf
Comment the unsupported DXIL DXOp instructions
Jake Turner
2025-11-11 09:54:55 +13:00 -
d00c563e89
Fix initial state creation for CPU upload heaps on D3D12
baldurk
2025-11-10 17:03:52 +00:00 -
eee1268a9f
Fix handling of test failure cases in test results page
baldurk
2025-11-10 16:35:30 +00:00 -
23748c0089
Fix validation issues with D3D12 test
baldurk
2025-11-10 15:46:35 +00:00 -
ea368a631e
Allow GPU upload heaps to be enabled in D3D12. Closes #3724
baldurk
2025-11-10 15:46:23 +00:00 -
a533832c2c
Fix query for supported root signature version
baldurk
2025-11-10 15:08:06 +00:00 -
d20295cf41
Don't wrap queue readback buffer
baldurk
2025-11-10 13:59:55 +00:00 -
7cf68de074
Update D3D12 headers to 1.618.2
baldurk
2025-11-10 13:12:13 +00:00 -
cf746cf0be
Work around poor D3D12 behaviour to return unusable Desc. Closes #3728
baldurk
2025-11-10 11:10:57 +00:00 -
0cf06344de
Initialise ResourceReferenceInfo members for DXIL debugger
Jake Turner
2025-11-06 12:10:32 +00:00 -
1d56f5d871
Quick change to remove duplicate SSA ID on DXIL Alloca result name
Jake Turner
2025-11-06 12:09:10 +00:00 -
fcf1889839
Bump version to v1.42
baldurk
2025-11-05 17:11:32 +00:00 -
c9e72e3d70
Don't skip depth-only pass events due to invalid RT index
v1.41
baldurk
2025-11-04 14:39:40 +00:00 -
3d23916b6a
Update sign script to return failure/success properly in helper
baldurk
2025-11-04 11:05:03 +00:00 -
fef3f27250
Fix D3D12 pixel history error if bound target is not declared in PSO
baldurk
2025-11-03 11:34:07 +00:00 -
dec378eb9b
Remove documentation note about outdated compute shader debug limitation
baldurk
2025-10-31 15:43:37 +00:00 -
b3264d4a4e
Add a summary table showing the durations of tests (slowest first)
baldurk
2025-10-31 11:29:17 +00:00 -
3a623d015d
Sort failed tests to the end of the test result list
baldurk
2025-10-31 11:29:04 +00:00 -
afb82cd6d5
Fix incorrect scope end instruction value when extending SSA ID lifetime
Jake Turner
2025-10-29 17:12:26 +00:00 -
76ca83b27a
Don`t count finished threads as active for SPIRV control flow state
Jake Turner
2025-10-29 12:35:07 +00:00 -
e528d796e4
Don`t count finished threads as active for DXIL control flow state
Jake Turner
2025-10-29 12:32:52 +00:00 -
9fe8cb8dcd
Fix invalid query used if primitive indices are duplicated
baldurk
2025-10-29 12:10:15 +00:00 -
cca9defbb5
Initialise AS variables in descriptor buffer test
baldurk
2025-10-28 15:04:24 +00:00 -
346d437c50
Make debug sampler heap large enough and assert on sizes
baldurk
2025-10-28 15:02:45 +00:00 -
55d886a1d5
Fetch extension strings after any potential modification
baldurk
2025-10-28 15:02:31 +00:00 -
14a4b283b3
Quick double/float/half mad intrinsic tests for D3D12
Jake Turner
2025-10-28 17:03:26 +00:00 -
7e476311d8
DXIL debugger handle all float types for DXOp::Fma, FMad
Jake Turner
2025-10-28 15:26:36 +00:00 -
d6fcc5b8b5
DXIL Debugger fix incorrect assert for derivatives
Jake Turner
2025-10-28 15:25:07 +00:00 -
a8e92eeb6a
DXIL DXOp::UMin/UMax fix incorrect assert
Jake Turner
2025-10-28 15:24:05 +00:00 -
2fc51708c9
Fix use of out of scope rdcstr memory for D3D12 shader debugging
Jake Turner
2025-10-27 16:41:09 +00:00 -
6c7126eca1
Fix potentially incorrect indexing in DXIL debugger resource parsing
Jake Turner
2025-10-27 16:40:32 +00:00 -
8d57a00a64
Fixup D3D12_Resource_Mapping_Zoo Sampler array tests
Jake Turner
2025-10-27 13:49:27 +00:00 -
6425d71fae
Replay external memory declarations on images for compatibility
baldurk
2025-09-08 17:14:38 +01:00 -
c983b96e3d
Ensure dead resource lifetimes are extended until capture is fully done
baldurk
2025-10-27 11:36:31 +00:00 -
2ea010f3e2
Don't version descriptor buffers inside a render pass
baldurk
2025-10-27 10:39:18 +00:00 -
c756088d11
Don't version descriptor buffers if there are none bound
baldurk
2025-10-27 10:10:20 +00:00 -
48088ac07e
Add handling of D3D shaders which declare no output value
baldurk
2025-10-26 11:16:32 +00:00 -
1a5177453c
Move GL test to use common pixel history test framework
baldurk
2025-10-21 00:15:57 +01:00 -
fbab189b06
Move D3D11 test to use common pixel history test framework
baldurk
2025-10-16 14:08:32 +01:00 -
a6ad1313fd
Move D3D12 test to use common pixel history test framework
baldurk
2025-10-16 02:04:26 +01:00 -
d8fa6a1747
Revamp vulkan pixel history test to cover more cases
baldurk
2025-10-13 16:58:20 +01:00 -
2bdcc3dd2f
Ensure pixel history is consistent about unknown depth or colour data
baldurk
2025-10-16 12:17:01 +01:00 -
9c001c3f59
Fix D3D12 pixel history not properly picking up discarded fragments
baldurk
2025-10-20 17:13:50 +01:00 -
f459440d03
Fix issues with mismatching float/uint bindings in D3D11 pixel history
baldurk
2025-10-24 11:16:42 +01:00 -
eb3136808d
Fix handling of 3D attachments in pixel history
baldurk
2025-10-13 15:26:40 +01:00 -
f12b2573ad
Fix calculation of subresource for mip/slice D3D11 pixel history
baldurk
2025-10-17 00:04:43 +01:00 -
bc1caaffee
Ensure all UAVs are unbound for D3D11 pixel history pixel copy
baldurk
2025-10-17 00:04:13 +01:00 -
30a2b704e2
Correctly handle some fragments discarding when doing stencil counting
baldurk
2025-10-23 15:17:17 +01:00 -
74ecbd235a
Explicitly fetch pre/postmod values per-fragment with stencil counting
baldurk
2025-10-23 15:15:35 +01:00 -
4d96b492ec
Determine which events had some fragments discard in GL pixel history
baldurk
2025-10-23 15:08:57 +01:00 -
c17557eb5f
Always use full precision format for shader output in GL pixel history
baldurk
2025-10-23 14:58:59 +01:00 -
e17a10e329
Fetch clean values for per-pixel pre/post mod in GL pixel history
baldurk
2025-10-23 14:48:11 +01:00 -
dceced1496
Add a clean FBO to copy from for target image
baldurk
2025-10-23 14:46:36 +01:00 -
15fb73a83d
Disable depth bounds test as needed when we want depth testing off
baldurk
2025-10-23 14:44:24 +01:00 -
802a8aa845
Note whether GL pixel history target is depth or colour
baldurk
2025-10-23 14:41:47 +01:00 -
0be1edd78b
Add separate pre/post mod reading in GL pixel history
baldurk
2025-10-23 14:32:49 +01:00 -
426f9724c0
Mark unbound pixel shader in GL pixel history
baldurk
2025-10-23 14:23:54 +01:00 -
a4ad0f0d2b
Ensure GL pixel history finds all possible modifying events
baldurk
2025-10-23 14:22:41 +01:00 -
724bce2d20
Don't ignore based on bound framebuffer for clear or direct writes
baldurk
2025-10-23 14:21:44 +01:00 -
d768527918
Check for discarding at a per-pixel level for test failures on GL
baldurk
2025-10-23 14:20:51 +01:00 -
d2a524ee5b
Check for depth clipping and depth bounds failures on GL pixel history
baldurk
2025-10-23 14:13:33 +01:00 -
1c970a7868
Add global helper for naming D3D12 objects with normal strings
baldurk
2025-10-16 00:21:57 +01:00 -
384b952625
Use uint/sint type for per-fragment postmod and shaderOut
baldurk
2025-10-16 02:00:53 +01:00 -
0cbaefe557
Match target subresource in use for D3D12 pixel history work
baldurk
2025-10-16 00:21:40 +01:00 -
6f98e46da2
Add helper for quantised-checking of depth test failures on fragments
baldurk
2025-10-16 00:21:05 +01:00 -
50976369db
Depth clears are considered to have depth in D3D12 pixel history
baldurk
2025-10-15 16:43:57 +01:00 -
cc05571135
For vulkan pixel history on MSAA images, always rebind compute state
baldurk
2025-10-13 16:57:36 +01:00 -
7ef6d5d3e0
If there's no depth attachment, disable depth testing during history
baldurk
2025-10-12 16:22:06 +01:00 -
cf42a3ea5c
The depth bounds test doesn't run if there is no depth target bound
baldurk
2025-10-12 12:15:49 +01:00 -
f626625490
Query correct attachment for mip/slice in GL clears
baldurk
2025-10-24 11:16:01 +01:00 -
1521278fd5
Only avoid duplicate failures when exceptions are raised
baldurk
2025-10-23 17:40:42 +01:00 -
929548f478
Add dummy reads to pipes for linux for some reason
baldurk
2025-10-23 18:17:41 +01:00 -
969c299448
Silence silly validation warning
baldurk
2025-10-22 15:41:24 +01:00 -
fccf3c0408
DXIL Shader Debugger fixes for GPU batching of SampleGather operations
Jake Turner
2025-10-27 09:16:51 +00:00 -
80307c944c
Fetch workgroup inputs for DXIL shader debugger
Jake Turner
2025-10-10 16:00:58 +01:00 -
a704828303
DXIL Debugger Load operations copy from backing memory
Jake Turner
2025-10-08 15:52:55 +01:00