baldurk
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670c0ef7e7
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Handle BGRA vertex attributes
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2014-12-03 23:22:24 +00:00 |
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baldurk
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13c613d757
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Handle binding 0 imagetexture
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2014-12-03 23:13:38 +00:00 |
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baldurk
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850410b1a3
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Vertex buffer functions also need to bind the VAO when reading
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2014-12-03 21:21:57 +00:00 |
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baldurk
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a4e6f0f1d1
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Only explicitly bind vertex array object when reading, not executing
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2014-12-03 21:20:26 +00:00 |
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baldurk
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a5e019d143
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Fix glBufferData re-creating, preserve chunk ordering
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2014-12-03 20:23:49 +00:00 |
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baldurk
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2a43d0d4bf
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glCopyBufferSubData should contribute to record update count
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2014-12-03 20:19:14 +00:00 |
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baldurk
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4bd1f940d6
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only use CUBE_POSITIVE_X as a query target for CUBE_MAP
* GL_TEXTURE_CUBE_MAP_ARRAY can be used directly as a query target
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2014-12-03 20:18:33 +00:00 |
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baldurk
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c7576d8a7f
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Add resource record parent for VAO when binding buffer
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2014-12-03 18:16:50 +00:00 |
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baldurk
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d30ce5d6b2
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Fixes for replay, and populating hooks (call through hooked func)
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2014-12-03 18:16:06 +00:00 |
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baldurk
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cb7dd8fa6d
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Check that functions are available before doing anything
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2014-12-03 16:52:54 +00:00 |
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baldurk
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185df924dc
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Use proper wglGetProcAddress hook
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2014-12-03 16:52:37 +00:00 |
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baldurk
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2f48158a89
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Add some extensions that we already support, and ARB func aliases
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2014-12-03 16:03:19 +00:00 |
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baldurk
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907361c4bb
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Add glBindMultiTextureEXT - still need to add rest of EXT_dsa funcs
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2014-12-03 16:02:40 +00:00 |
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baldurk
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431eef4e6d
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64-bit compile fixes
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2014-12-03 14:10:57 +00:00 |
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baldurk
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46a29c7d14
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As a slight concession, create a 'fake' VAO to use when 0 is bound
* I think this is invalid in the core profile, but it's a simple workaround
and this might be a common problem.
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2014-12-03 14:00:23 +00:00 |
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baldurk
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8397aa1f28
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Handle glBufferData being used to rename/orphan to a new size
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2014-12-03 13:57:03 +00:00 |
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baldurk
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34b39d79d2
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Respect program settings for depth/stencil tests
* This means we don't e.g. enable the depth test when it was originally
disabled, and show incorrect 'failure' of the draw to pass the depth test
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2014-12-03 13:15:48 +00:00 |
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baldurk
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3cac0c339d
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Only set readbuffer to GL_BACK after default FBO is bound
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2014-12-03 13:08:19 +00:00 |
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baldurk
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e8006dde6c
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Only end unfinished queries etc if we're replaying from scratch
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2014-12-03 13:08:01 +00:00 |
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baldurk
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03f631bc82
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Actually serialise SRGB decode value (!)
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2014-12-03 13:07:46 +00:00 |
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baldurk
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192ff9c007
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Texbuffer display for GL
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2014-12-03 12:31:00 +00:00 |
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baldurk
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a05a8d457e
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Consider buffers that are bound to xfm feedback to be dirty
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2014-12-03 11:53:11 +00:00 |
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baldurk
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2a3fde6e51
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Special case GL_POINTS as it's enum value 0 (shows as GL_NONE)
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2014-12-03 11:45:45 +00:00 |
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baldurk
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08174ef277
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Serialise transform feedback buffer bindings into feedback record
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2014-12-03 11:45:16 +00:00 |
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baldurk
|
1061948185
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Implement AllowFullscreen (or rather, !AllowFullscreen) for win32 GL
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2014-12-03 10:41:37 +00:00 |
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baldurk
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61909e56c9
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Handle shader being deleted before detach (just drop the detach)
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2014-12-03 10:29:31 +00:00 |
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baldurk
|
c0c436f6ed
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Make sure to set all sources at once (glShaderSource replaces).
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2014-12-03 10:23:31 +00:00 |
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baldurk
|
6039958ba1
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Check for validity of params before trying to serialise
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2014-12-03 09:23:30 +00:00 |
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baldurk
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d7485ad466
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Correctly replay glUseProgram(0)
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2014-12-03 09:23:19 +00:00 |
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baldurk
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e52981ad47
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Display of MSAA textures in GL
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2014-12-02 23:28:12 +00:00 |
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baldurk
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4aab1172a4
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Save out multisample count on default framebuffer
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2014-12-02 23:27:03 +00:00 |
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baldurk
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46c70e6f69
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UTF-8 bugfix (leave room for null terminator)
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2014-12-02 22:39:45 +00:00 |
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baldurk
|
72b8725c69
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Serialise element buffer bindings into VAO record
* Also some VAO chunks weren't going into the VAO record properly.
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2014-12-02 22:39:33 +00:00 |
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baldurk
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e868280f3c
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Handle missing internal format case
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2014-12-02 19:06:10 +00:00 |
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baldurk
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2017cdfc35
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glBindBuffer sets the 'general' bindpoint buffer regardless of index
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2014-12-02 19:02:53 +00:00 |
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baldurk
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a9861f36bd
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Add list of extensions used in g_truc 430 and 440, just for now
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2014-12-02 01:32:10 +00:00 |
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baldurk
|
4b9854aa5e
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Add missing chunk handler
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2014-12-02 01:32:00 +00:00 |
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baldurk
|
973bfaaad0
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Don't mark framebuffer itself as dirty
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2014-12-02 01:31:55 +00:00 |
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baldurk
|
314e9ee4db
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Handle NULL array of textures in glBindTextures
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2014-12-02 01:31:45 +00:00 |
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baldurk
|
9369c85953
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Mute the spam about supported extension functions not being returned
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2014-12-02 01:31:35 +00:00 |
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baldurk
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ed7b394a57
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Handle other object label types, and negative message lengths
* If a message length is set to a negative value, the message should be
treated as null terminated
|
2014-12-02 00:50:32 +00:00 |
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baldurk
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6e213a71a7
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More cheeky extensions.
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2014-12-02 00:48:55 +00:00 |
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baldurk
|
552581bdaa
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Fix wrong chunk enum being used
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2014-12-02 00:37:54 +00:00 |
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baldurk
|
46c06893e2
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Another cheeky extension
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2014-12-02 00:37:44 +00:00 |
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baldurk
|
90e33ab95f
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Handle GL_EXT_texture_sRGB_decode. See gl-420-fbo-srgb-decode-ext
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2014-12-02 00:25:49 +00:00 |
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baldurk
|
c1287fe853
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Include SAMPLER_CUBE_MAP_ARRAY in switch (as any other sampler type)
|
2014-12-02 00:16:29 +00:00 |
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baldurk
|
69562fb82d
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Handle invalid index type reasonably gracefully
|
2014-12-02 00:16:29 +00:00 |
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baldurk
|
77db507027
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Get chunk names the right way around
|
2014-12-02 00:16:28 +00:00 |
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baldurk
|
b2d3b94bdc
|
Cheeky add a couple of supported extensions that g_truc looks for
|
2014-12-02 00:16:23 +00:00 |
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baldurk
|
52476118de
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Support doubles in shader vars natively, not packed in 2*uint32 each
|
2014-12-02 00:16:12 +00:00 |
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